Sahuagin Mutant

is a Sahuagin



3e

 
 

         
         
LE      

D&D 3.0 facts

  • Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
  • AC: 16 (+1 Dex, +5 natural)
  • Advancement: By character class
  • Attacks: Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,4 claws +1 melee), bite +1 melee; or heavy crossbow +2 ranged
  • CR: 2
  • Damage: Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondary attack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10
  • HD: 2d8+2 (11)
  • Initiative: +1 (Dex)
  • Organization: Solitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)
  • Qualities: Speak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivity
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +1, Will +1
  • Size: Medium
  • Skills: Sahuagin receive a +4 racial bonus to Hide, Listen, and Spot checks. *Underwater, the bonus improves to +8. They receive a +8 bonus to Wilderness Lore and Profession (hunt) checks within fifty miles of their homes.
  • Speed: 30 ft., swim 60 ft.
  • Tag: Aquatic
  • Terrain: Warm aquatic
  • Treasure: Standard
  • Type: Humanoid